Shader "Legacy Shaders/Lightmapped/Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} _LightMap ("Lightmap (RGB)", 2D) = "lightmap" { LightmapMode } } FallBack "Legacy Shaders/Lightmapped/Diffuse" }