// Unlit alpha-cutout shader. // - no lighting // - no lightmap support // - no per-material color Shader "Unlit/ Transparent Cutout" { Properties { _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 } SubShader { Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"} LOD 100 Pass { Lighting Off Alphatest Greater [_Cutoff] SetTexture [_MainTex] { combine texture } } } }