// Unlit alpha-blended shader. // - no lighting // - no lightmap support // - no per-material color Shader "Unlit/Transparent" { Properties { _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 100 ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Pass { Lighting Off SetTexture [_MainTex] { combine texture } } } }