// Unlit shader. Simplest possible textured shader. // - no lighting // - no lightmap support // - no per-material color Shader "Unlit/Texture" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { Lighting Off SetTexture [_MainTex] { combine texture } } } }