Shader "Reflective/Bumped VertexLit" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_SpecColor ("Spec Color", Color) = (1,1,1,1)
_Shininess ("Shininess", Range (0.1, 1)) = 0.7
_ReflectColor ("Reflection Color", Color) = (1,1,1,0.5)
_MainTex ("Base (RGB) RefStrength (A)", 2D) = "white" {}
_Cube ("Reflection Cubemap", Cube) = "" { TexGen CubeReflect }
_BumpMap ("Normalmap", 2D) = "bump" {}
}
Category {
Tags { "RenderType"="Opaque" }
LOD 250
SubShader {
UsePass "Reflective/Bumped Unlit/BASE"
Pass {
Tags { "LightMode" = "Vertex" }
Blend One One ZWrite Off Fog { Color (0,0,0,0) }
Material {
Diffuse [_Color]
Ambient [_Color]
Shininess [_Shininess]
Specular [_SpecColor]
Emission [_Emission]
}
Lighting On
SeparateSpecular On
SetTexture [_MainTex] {
constantColor [_Color]
Combine texture * primary DOUBLE, texture * primary
}
}
}
}
FallBack "Reflective/VertexLit"
}
最終更新:2013年02月03日 11:02