請編輯本頁面,還需寫入 傷害計算公式、戰術強化公式、合成強化公式、裝備升級消耗晶石公式、強化戰術需要功績等等。
RANK1 | |||||||||
等級/消耗功績 | |||||||||
Lv1 | 0 | Lv21 | 105 | Lv41 | 205 | Lv61 | - | Lv81 | - |
Lv2 | 10 | Lv22 | 110 | Lv42 | 210 | Lv62 | - | Lv82 | - |
Lv3 | 15 | Lv23 | 115 | Lv43 | 215 | Lv63 | - | Lv83 | - |
Lv4 | 20 | Lv24 | 120 | Lv44 | 220 | Lv64 | - | Lv84 | - |
Lv5 | 25 | Lv25 | 125 | Lv45 | 225 | Lv65 | - | Lv85 | - |
Lv6 | 30 | Lv26 | 130 | Lv46 | 230 | Lv66 | - | Lv86 | - |
Lv7 | 35 | Lv27 | 135 | Lv47 | 235 | Lv67 | - | Lv87 | - |
Lv8 | 40 | Lv28 | 140 | Lv48 | 240 | Lv68 | - | Lv88 | - |
Lv9 | 45 | Lv29 | 145 | Lv49 | 245 | Lv69 | - | Lv89 | - |
Lv10 | 50 | Lv30 | 150 | Lv50 | 250 | Lv70 | - | Lv90 | - |
Lv11 | 55 | Lv31 | 155 | Lv51 | - | Lv71 | - | Lv91 | - |
Lv12 | 60 | Lv32 | 160 | Lv52 | - | Lv72 | - | Lv92 | - |
Lv13 | 65 | Lv33 | 165 | Lv53 | - | Lv73 | - | Lv93 | - |
Lv14 | 70 | Lv34 | 170 | Lv54 | - | Lv74 | - | Lv94 | - |
Lv15 | 75 | Lv35 | 175 | Lv55 | - | Lv75 | 445 | Lv95 | - |
Lv16 | 80 | Lv36 | 180 | Lv56 | - | Lv76 | - | Lv96 | - |
Lv17 | 85 | Lv37 | 185 | Lv57 | - | Lv77 | - | Lv97 | - |
Lv18 | 90 | Lv38 | 190 | Lv58 | - | Lv78 | - | Lv98 | - |
Lv19 | 95 | Lv39 | 195 | Lv59 | - | Lv79 | - | Lv99 | - |
Lv20 | 100 | Lv40 | 200 | Lv60 | - | Lv80 | - | - | - |
未完成
RANK2 | |||||||||
等級/消耗功績 | |||||||||
Lv1 | 0 | Lv21 | 126 | Lv41 | 246 | Lv61 | 381 | Lv81 | 591 |
Lv2 | 12 | Lv22 | 132 | Lv42 | 252 | Lv62 | 390 | Lv82 | 604 |
Lv3 | 18 | Lv23 | 138 | Lv43 | 258 | Lv63 | 399 | Lv83 | 617 |
Lv4 | 24 | Lv24 | 144 | Lv44 | 264 | Lv64 | 408 | Lv84 | 630 |
Lv5 | 30 | Lv25 | 150 | Lv45 | 270 | Lv65 | 417 | Lv85 | 643 |
Lv6 | 36 | Lv26 | 156 | Lv46 | 276 | Lv66 | 426 | Lv86 | - |
Lv7 | 42 | Lv27 | 162 | Lv47 | 282 | Lv67 | 436 | Lv87 | - |
Lv8 | 48 | Lv28 | 168 | Lv48 | 288 | Lv68 | 446 | Lv88 | - |
Lv9 | 54 | Lv29 | 174 | Lv49 | 294 | Lv69 | 456 | Lv89 | - |
Lv10 | 60 | Lv30 | 180 | Lv50 | 300 | Lv70 | 466 | Lv90 | - |
Lv11 | 66 | Lv31 | 186 | Lv51 | 306 | Lv71 | 476 | Lv91 | - |
Lv12 | 72 | Lv32 | 192 | Lv52 | 313 | Lv72 | 487 | Lv92 | - |
Lv13 | 78 | Lv33 | 198 | Lv53 | 320 | Lv73 | 498 | Lv93 | - |
Lv14 | 84 | Lv34 | 204 | Lv54 | 327 | Lv74 | 509 | Lv94 | - |
Lv15 | 90 | Lv35 | 210 | Lv55 | 334 | Lv75 | 520 | Lv95 | - |
Lv16 | 96 | Lv36 | 216 | Lv56 | 341 | Lv76 | 531 | Lv96 | - |
Lv17 | 102 | Lv37 | 222 | Lv57 | 349 | Lv77 | 543 | Lv97 | - |
Lv18 | 108 | Lv38 | 228 | Lv58 | 357 | Lv78 | 555 | Lv98 | - |
Lv19 | 114 | Lv39 | 234 | Lv59 | 365 | Lv79 | 567 | Lv99 | - |
Lv20 | 120 | Lv40 | 240 | Lv60 | 373 | Lv80 | 579 | - | - |
RANK3 | |||||||||
等級/消耗功績 | |||||||||
Lv1 | 0 | Lv21 | 168 | Lv41 | 328 | Lv61 | - | Lv81 | - |
Lv2 | 16 | Lv22 | 176 | Lv42 | 336 | Lv62 | - | Lv82 | - |
Lv3 | 24 | Lv23 | 184 | Lv43 | 344 | Lv63 | - | Lv83 | - |
Lv4 | 32 | Lv24 | 192 | Lv44 | 352 | Lv64 | - | Lv84 | - |
Lv5 | 40 | Lv25 | 200 | Lv45 | 360 | Lv65 | - | Lv85 | - |
Lv6 | 48 | Lv26 | 208 | Lv46 | 368 | Lv66 | - | Lv86 | - |
Lv7 | 56 | Lv27 | 216 | Lv47 | 376 | Lv67 | - | Lv87 | - |
Lv8 | 64 | Lv28 | 224 | Lv48 | 384 | Lv68 | - | Lv88 | - |
Lv9 | 72 | Lv29 | 232 | Lv49 | 392 | Lv69 | - | Lv89 | - |
Lv10 | 80 | Lv30 | 240 | Lv50 | 400 | Lv70 | - | Lv90 | - |
Lv11 | 88 | Lv31 | 248 | Lv51 | 408 | Lv71 | - | Lv91 | - |
Lv12 | 96 | Lv32 | 256 | Lv52 | 417 | Lv72 | - | Lv92 | - |
Lv13 | 104 | Lv33 | 264 | Lv53 | 425 | Lv73 | - | Lv93 | - |
Lv14 | 112 | Lv34 | 272 | Lv54 | 434 | Lv74 | - | Lv94 | - |
Lv15 | 120 | Lv35 | 280 | Lv55 | - | Lv75 | - | Lv95 | - |
Lv16 | 128 | Lv36 | 288 | Lv56 | - | Lv76 | - | Lv96 | - |
Lv17 | 136 | Lv37 | 296 | Lv57 | - | Lv77 | - | Lv97 | - |
Lv18 | 144 | Lv38 | 304 | Lv58 | - | Lv78 | - | Lv98 | - |
Lv19 | 152 | Lv39 | 312 | Lv59 | - | Lv79 | - | Lv99 | - |
Lv20 | 160 | Lv40 | 320 | Lv60 | - | Lv80 | - | - | - |
未完成
階級差距:每差一階傷害+-4%(PVP不影響)
攻擊力X2.5-防禦力X2=傷害數值(會有些許誤差)
攻擊力X1.44-防禦力=傷害數值(路人甲提供)
新傷害關係式(驗證中)
階級不影響傷害數值,傷害數值向下取最接近整數,最少為1
野地:傷害數值=20+攻擊力X2.5-防禦力X2
征戰:傷害數值=4.5+攻擊力X2.5-防禦力X2
又一新傷害關係式(誤差小於1)
20+ [ 攻擊力 X2.5 + 被動攻擊力 X2 + [ 攻擊力 X 雙方主動技總合 X2 ] - [ (被動防禦力+防禦力) X (雙方主動技總合) X2 ]
請自己加上被動技能增加的數值,被動技能不會顯示在數值中,只會在戰鬥中表現出效果
最高為95%,最低為5%
目前科技沒有反應在戰鬥中,也就是戰鬥中科技部分並沒有加上去!!!
怪物命中看得到!!!
先點怪物,滑鼠移到我方任一隻,出現命中率之後,在移到空地,出現的命中率就是他的命中數值
命中、閃避每+-1,影響為1%
命中跟閃避相等時,雙方皆為50%
階級差距:每差一階+-4%