Ported to 1.8.3 code, no custom inventory anymore.
Changed - Loot pile increased to 100.
Changed - Loot adjusted spawn rate.
Changed - OWcleaup script changed the cleanup timers for dead bodies.
Changed - UH1Y no longer has working missiles.
Fixed - CfgTownGenerator again
Added - Little bird with minuguns.
Added - KA60GL
Added - Rearm and Refuel truck
Added - Mk19
Added - Map_EU
PS: Be filters still need some work, maybe someone could help with this
Changed - Loot chance reduced for residential buildings and supermarket.
Changed - A few Public Event Handlers moved client side.
Changed - Unbanned weapons: M110 NV, L115A3 LRR & L110A1
Changed - Biplanes now have a M240 gun on them.
Changed - New Cleanup script, replacing the server_cleanup.fsm
Fixed - CfgTownGenerator
Fixed - V2 Signatures
Added - Weapons: SVDK, Bush ACR Aimpoint, Bush ACR ACOG EGLM Black, Ctar 21 Mars, Ctar 21 ACOG M203, Magp Masada Aimpoint.
Added - New Vehicles: Humvee M2, Humvee M240, MTVR, Ural CDF, Camel US, CPD_DZ & CPD_u_DZ
Added - New ammobox - containing 6.8 Stanag Rounds
Added - Flashlight, chem light, flares and NVGoggles added back in loot table.
Changed - decreased amount of lootpiles from 110 piles within 150 meters to 80 piles within 200 meters. This help on servers lag. Change in loot table results in almost the same amount of usefull loot in the area. But also some empty buildings. - Might need some tweaking.
Changed - Loot at chopper crashes.
Changed - Clean up script, to help on server performance.
Changed - The clutter system. some area’s now have bigger spawn radius.
Removed - useless items from the loot table: empty tin can, flashlight, chemlights, flares, heat pack, empty bottle, holy book, wood pile, empty soda can, razor blades, toilet paper, barbed wire, night vision, military flash light.
Removed - weapons: FN FAL ANPV S4.
Fixed - Ignite tent - doesn’t kick you anymore. animation show’s to all players and last 45 sec.
Added - new version of Nissan 350Z - The Cream Team.
Added - 6 new weapons: L110A1, L115A3 LRR, MK12 SPR, CTAR 21, MAGPUL MASADA, HK 417 CQB.
Added - Stalker skins in 3 diffrent colors. Can only be found at chopper crashes.
Changed - Moved to DayZ code 126.96.36.199 Due to issues with 1.7.6 - This should help on stability & Dsync
Changed - Blackhawk Ammo lowered to 400 pr minigun
Changed - 4 Extra 240 ammo on UH-1H
Changed - zombie_agent.fsm and animal_agent.fsm should no longer spam the client rpt with error.
Removed - Some vehicles due to damage bug - Couldn't break them:
Mercedes 240GD,Plymouth 440 Cuda, Plymouth Barracuda, Plymouth Hemicuda, Dodge Challenger, Honda Civic, Cooter's Tow Truck, Plymouth AAR Cuda, Plymouth Fury, Jail Bus, Mack R Model, Dodge Monaco 500, Vintage Farm Truck, GMC Fleetside Pickup, Ford F-250, Plymouth Road Runner, Sheriff Squad Car, Plymouth Fury Police Cruiser, School Bus
Added - All the old buildings. Most of the buildings now load in with the clutter aka client side. This takes pressure off server fps. We will provide files to run it server side, for those who are using AI. More info about this, can be found on our website within a few days.
Added - New cars: Nissan 350z in black, blue, green, white, yellow, pink and kiwi. Some of them also have custom art. Holden Monaro Civilian in different color schemes and as a police car.
Changed - Moved back to 1.7.6 core due to issue with 1.7.7, still some tweaking needed.
Changed - Increased fuel capacity of the jetskis from 30l to 60l.
Changed - Serverkey changed.
Changed - Ignite tent function - show to everyone now, and last for 60 sec.
Changed - Reduced the amount of Flares & Heatpacks
Added - 20 new vehicles:
Mercedes 240GD, Plymouth 440 Cuda, Plymouth Barracuda, Plymouth Hemicuda, Dodge Challenger, Honda Civic, Cooter's Tow Truck, Plymouth AAR Cuda, Plymouth Fury, Jail Bus, Mack R Model, Dodge Monaco 500, Vintage Farm Truck, GMC Fleetside Pickup, Ford F-250, Plymouth Road Runner, Sheriff Squad Car, Plymouth Fury, Police Cruiser, School Bus, SUV_Armored_DZ
Added - Gear menu slots to 1.7.6
Added - MK17 CCO, MK17 EGLM RCO, MK17 Sniper, M110 NV, HK416 Aim.
Fixed - Tents not being destroyed when driving them over.
Removed - A lot of building’s have been removed due to lag.
Changed - Number of loot piles increased
Changed - Number of zombie’s within a certain area.
Changed - Lowered spawn chance of M24 & DMR’s
Changed - Slots of stashes
Changed - Spawn chance of Backpack
Changed - Loot in Firestations
Removed - Barrack’s on Skalisty Island
Removed - Towing system - To prevent vehicle stashes at debug, keeps the vehicles in play.
Removed - Lift/drop system - To prevent vehicle stashes at debug, keeps the vehicles in play
Removed - Load in system
Removed - Radar from all Choppers
Fixed - Number of slots in the Armored SUV
Fixed - Merlin spawns in now
Fixed - GPK - Now the bullets do damage.
Fixed - Glitching in the last hospitals
Added - Jetski’s again
Added - Dance option when you are near a camp fire.
Added - Medivac Black Hawk
Added - Military Tents & Dog Houses to Skalisty Island
Added - 2 x 240 Belts to Huey inventory
Added - Remove parts from vehicle system, should work properly now
Added - Ignite tent feature