Arma2OA Beta Patch | Dayz ver(Dayz_code) |
Ver112555 | Ver1.9.0 |
+ | Changelogの原文(英語) |
Changes:
wiki内の記述は1.8.4で止まっているが、その後もアップデートを続け1.8.9を経て17年12月に1.9.0が出た。
FYI: Steam should update dayzmod to 1.9.0 automatically. If it does not, then goto arma2:dayzmod, right click properties, beta, 1.9.0. Also, if your favorite server hasn't updated to 1.9.0 yet, then you can set it back to 1.8.9 until it does.
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+ | Changelogの原文(英語) |
Changes:
Prerequisites:
Changes:
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+ | Changelogの原文(英語) |
Changes:
[New] - Blood type is now displayed on your UI, (if you have used the testing kit)
[New] - "town generator", which spawns litter/rumble/wrecks inside 500 meter bubble around the player. [New] - 500 plants spawned locally on client side (previously, 100 plants were networked and spawned on server side). Plant objects are handled by the "town generator". [New] - Antiwallhack concrete blocks are spawned locally (previously were networked and spawned on server side) [New] - POI and infectious waters are spwaned locally (previously were networked and spawned on server side) [New] - Reworked task scheduler both on client side and server side. To avoid "game lag", some client tasks are suspended during max 50 frames if fps_min is below 10, and a hint is displayed on screen. [New] - Keyboard event management reworked for faster handling. GCAM helper is available for GCAM developers (the GCAM is not provided in the mod) [New] - Zeds buried into the floor are detected and moved on the floor according to the elevation of the lowest loot position. [New] - Flies and fly sounds are spawned on dead character bodies. Flies and fly sound are monitored by the server (ArmA2 bug workaround) [New] character will switch back to primary weapon if the throwable weapon is selected during 7 seconds and nothing has been throwed. [New] loot spawn: Add lootpos in new POI (trains/ruins mainly). The loot focused on construction. [New] Construction: metal fences can be built and disassembled, metal DIY guide. [New] Construction: placement system: Fences can be build straight up, but on a limited level difference, or fences can be built aligned to the slope. "Magnet style" on object edges, so that 2 fences join seamlessly during assembly The "ghost" object will always show the same side (player won't be able to build a fence inside-out) [new] Animated building disassembly. Disassembly can be interrupted to a intermediate stage of the deconstruction.
[Updated] - All security checks (anti-teleport, plant texture, variable hacks, timeshift, 'player' object) can still be disabled with the variable dayz_antihack = 0; in the mission file.
[Updated] - Several client side routines moved to the new task scheduler. [Updated] - POI/infectious waters are enabled by default (to disable them, put 'false' to resp. 'dayz_POIs' and 'dayz_infectiousWaterholes' in your mission file) [Updated] - Animal spawn system. [updated] Player will automatically enter the game after 5 seconds in the Lobby. (Press any dead key such Ctrl to prevent this). The center of the Lobby screen shows only the player list [updated] Full moon day moved from june to august (more light, no disappearing moon at 4am) [updated] all characters have the same aiming accuracy. All characters have the same armor level except armored military outfits (which are unchanged) [updated] banned unused ArmA2 weaponholders and reammoboxes, banned unused ammo, banned some unused character models [Updated] All medical effects (post-processing effects and camshakes) are moved to a single file. Modified effects: lack of blood: removed permanent blur and desaturation. Random "Wave shape" for desaturation level in pain or thirsty => dizziness (very slow shake cams), during 15 seconds every 90 seconds (in average) infected => flickering radial blur (center of the screen is not altered), coughs unchanged: unconscious => full screen blur, full desaturation. unchanged: low temperature => shivering [Updated] Construction: use default camera key (numpad "Enter" key by default) to toggle the special camera view. [updated] login: Mission file smaller (10 kB) [updated] Construction: Anyone can disassemble any fence foundation ("foundation" stage only), due to some previous exploits in 1.8.2. Any player can upgrade any fence; he becomes co-owner of the fence. Only an owner can disassemble his fence. Fences can't be built on the road. Players/Zombies can walk on fence foundations, and crawl under the frame of fences where construction of stage #1 is in progress [updated] Changed speed of small boats, so that their speed is equal to a running player one. [updated] Lower limit of global Zed amount (3000 to 300)
[Fixed] - Free fall detection is separated from the anti-teleport loop. More precise free fall detection.
[Fixed] - Excessive weapon sway from arma's duty system. [Fixed] - Gather system. [Fixed] - Blood pool system. [Fixed] - Lots of model changes to reduce overheads. [Fixed] - Achievement system sync has been fixed. [Fixed] - Nul state during login. [Fixed] - Some String tables [Fixed] - Jumping from heights now damages the player. [Fixed] - Reduced water bottle size. [Fixed] - Itemnails being the wrong class for buildings requirements. [Fixed] - "disappearing corpse situation" (ArmA2 bug workaround). Corpses are monitored on server side, and a corpse position will be restored if it has moved further 50 meters or if it is below the terrain level. Corpses stay 40 minutes on the map, then are deleted. [Fixed] loot spawn: all old loot piles are removed and buildings are always freshly restuffed. Fix loot timer (all players are properly synchronized to the server now) [Fixed] Players can chop some of the trees at the POIs [Fixed] Drink menu is available at all water points and at most of the pond banks. [Fixed] hundreds of messages are localized [Fixed] Resting does not show the "up" arrow near the blood icon anymore. Eating cans/snack gives blood. Digestion is faster. [fixed] Dometent can be upgraded and packed [Fixed] "Unconscious" state rewritten from scratch (no more glitch) [Fixed] Login heavily optimized (mission file process + login = 20 seconds) [Fixed] menu for refueling/syphoning a vehicle [Fixed] bug letting player fish from a vehicle [Fixed] fishing at ponds [Fixed] different matchboxes are combined to 1 full matchbox + 1 used matchbox [Fixed] user will need a match to light up fireplaces, barrels, and tyreheaps
[Removed] Battleye filters from dayzmod distribution; admins have to refer only to https://github.com/D...attleye-Filters now.
[Removed] Zed spawn under electric pole. |
+ | Changelogの原文(英語) |
[New] - Build mode Camera.
[New] - 1L Water bottle to replace the old military canteen. [New] - New wooden fence system has been added. [New] - Chance function to return a true/false variable based on the percentage needed. [New] - Wooden splint can now be used to fix broken legs. [New] - Dodge/Block mode to block 1 in 5 frontal attacks. [New] - Blood regeneration changed updated to provide more blood if the player is stood idle. [New] - Bleed chance from zombie attacks have been moved to configs (this will allow different types of zeds to give bleed chances)
[Fixed] - Added player check when spawning wild zeds. (Checks to make sure the location the zed will spawn is free from players)
[Fixed] - Infected waterholes now load correctly. [Fixed] - issue with some wells not allowing you to drink from your hands.(drink action menu will remain active all the time) Looking for a better way while keeping performance. [Fixed] - Crossbow Flashlight not working. [Fixed] - Issues with missing var causing an error in 1.63. [Fixed] - issue when building small stash's and having two sandbags in your inventory it will use both to create the stash. [Fixed] - Issue with weapon holders not being seen by players logging. [Fixed] - Issue with raw food not containing nutrition values. [Fixed] - Zeds can no longer target above 100 meters from players. [Fixed] - Issue with dayz_ForcefullmoonNights & dayz_spawnselection not showing correct in the journal [Fixed] - Crossbow Kit model loading an incorrect texture file. [Fixed] - Issues with ui icons going blank. [Fixed] - 16 sodas cans (empty & full) + a few other models. [Fixed] - Transfusion, We have identified an issue with a global variable for reporting players lowblood level's . [Fixed] - Transfusion, Knockout for players getting the incorrect blood type. [Fixed] - Transfusion, humanity gain. [Fixed] - Diminishing effect for blood regen from cooked/raw meat will not effect combined foods. [Fixed] - Orientation issues with some of the placed poi items. [Fixed] - Added better feedback for objects blocking buildings being placed.
[Updated] - Started removal of old coke, mountain dew and pepsi models. We have no access to edit these models. (Loot table removal for now, Database wipe of all these cans will follow) - Models will be replaced with replaced by lystic, mountain green and peppsy
[Updated] - Logout ghosts system now feed back to players correctly. [Updated] - Viral Zeds have been removed from Residential spawns and added to Castle,Military spawns [Updated] - Stash sites have now be added to the build system. [Updated] - Stash sites are now created by right clicking on the sandbag. [Updated] - Sandbags are now created by right clicking on the etool. [Updated] - Zed attack range to 3.2 from 3.6. [Updated] - Replace items dropped when cutting down trees from WoodPiles to Logs. [Updated] - Reduced local spawning zeds to 15(from 20) and nearby to 30(from 20). [Updated] - Damage scale lowered on normal zeds to 450 down from 600. [Updated] - Damage scale from head hits reduced to *2 in place of *4. (head hits should be down to around 2500 from viral head shots). [Updated] - Moved POI stuff from mission back to code (Silly oversight). [Updated] - Prep work to remove loot stacks all together. (Moving items to be single drop items, Ready for placing items on shelf's). [Updated] - Loot building locks reduced from 15 mins to 5. (This will allow more loot to spawn) [Updated] - String table cleanup (been long overdue, With the removal of some of the red tape its nice to cleanup) [Updated] - Rest system updated, Every 16 secs of resting gives blood regen, every 60 gives a chance to cure infection. [Updated] - Rest Animation system is smooth into the animation and can be interrupted to bring players back out in a smooth movement. [Updated] - Trout have been renamed steelhead.
[Removed] - Flies have been removed id forgot all about the issue with cleanups :-(
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+ | Changelogの原文(英語) |
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+ | Changelogの原文(英語) |
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+ | Changelogの日本語訳 |
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+ | Changelogの原文(英語) |
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+ | Changelogの日本語訳 |
※未翻訳の箇所があります。残りの翻訳と翻訳が怪しい箇所を修正できる方いたらお願いします。
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+ | Changelogの原文(英語) |
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+ | Changelogの日本語訳 |
ステージ1:
最初の15分 他人に感染させることはありません。 血液が減ることはありません。 血液アイコンに警告が表示されます。
ステージ2:
15分から22.5分まで 他人に感染させることはありません。 毎秒血液を1失います。 血液が減ることを示す、通常のアイコンが表示されます。
ステージ3:
22.5分から30分まで 他人に感染させることはありません。 毎秒血液を2失います。 血液が減ることを示す、通常のアイコンのままです。
30分後、あなたは完全に感染しています。
あなたは他人に感染させることが可能で、毎秒3の血液を失い、画面が揺れます。ディスコネクトすると感染します。
※未翻訳の箇所があります。残りの翻訳と翻訳が怪しい箇所を修正できる方いたらお願いします。
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+ | Changelogの原文(英語) |
Stage 1: The first 15 minutes You cannot pass the infection to others You do not take blood damage You have a warning blood icon to show infection Stage 2: 15 minutes - 22.5 minutes You cannot pass the infection on You lose 1 blood per second You have the normal blood loss icon Stage 3: 22.5 minutes to 30 minutes You cannot pass the infection to others You lose 2 blood per second Normal blood loss icon After 30 minutes you become fully infected, you can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected.
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Ver1.7.7.1 Hotfix
DayZ Ver1.7.7
DayZ Ver1.7.6.1 Hotfix
DayZ Ver1.7.6
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+ | ... |
Dayz Ver1.7.5.1
Dayz Ver1.7.4.4
Dayz Ver1.7.3
Dayz Ver1.7.2.6
Dayz Ver1.7.2.5
Dayz Ver1.7.2.4
Dayz Ver1.7.2
以下Ver1.7.1.5以前
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